Unreal Tournament 2004
We'll start off with probably the least demanding of the games in our suite - Unreal Tournament 2004. Despite still being a good-looking game, this title utilises mainly DirectX 7 code, with a smattering of DirectX 8 content, namely to collapse the number of rendering passes required by the engine. This game is now all but entirely CPU limited, as we can see below.
Due to the aforementioned CPU-limited nature of the benchmark, both cards end up neck and neck at these settings.
Throwing anti-aliasing and anisotropic filtering into
the mix makes little difference here, even a fast CPU such as the Athlon
FX-53 on show here fails to have enough grunt to start pushing the
limitation back to the GPU. Again, the two Leadtek boards show
near-identical performance because of this, and the game is undoubtedly
exceedingly playable at any resolution and settings here.