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Review: MSI RX700PRO-TD256E

by Tarinder Sandhu on 10 November 2004, 00:00

Tags: MSI RX700PRO-TD256E, MSI

Quick Link: HEXUS.net/qa4i

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Fillrate and shading

I've shied away from discussing the RX700PRO-256's technical attributes thus far.

Card MSI RX700PRO Galaxy GeForce 6600 GeForce 6600 GT
Manufacturing process 110nm 110nm 110nm
Interface PCI-Express (X16) PCI-Express (X16) PCI-Express (X16)
Render setup 8x1 8x1 8x1
Onboard memory 256MB 256MB 128MB
Core speed 425MHz 325MHz 500MHz
Multi-texture fillrate 3400MTexels/s 2600MTexels/s 2000MTexels/s
Memory speed 864MHz 550MHz 1000MHz
Memory bus width 128-bit 128-bit 128-bit
Memory bandwidth 13.8GB/s 8.8GB/s 16GB/s
Estimated price £155 £125 £155
Vertex shaders 6 3 3


Thinking of it in relation to an R423 (PCIe X800) part, we see that it has half the basic rendering power of the full 16-pipe part. Two quad units instead of four. Another performance chop is delivered by only using half an R423's 256-bit memory bus, which generally reduces available bandwidth by half on a memory clock-for-clock basis. What's surprising, however, is that a further chop hasn't been made in vertex shading ability. The X700 PRO retains the X800's 6 vertex shaders. That's impressive for a midrange part. As a comparison, GeForce 6600s, which are direct competition with X700s, run with only 3 vertex shaders. They also use an equivalent 8-pipe rendering setup and a 128-bit memory bus. It all looks too close to call on paper.

Talking of fillrate and shading power, let's see how 3DMark03 sees it.



Single-texturing fillrate is where we would expect it given the core speeds, right between the GeForce 6600/6600 GT.



The common scenario of multi-texturing shows the RX700 to be a little inefficient compared to both GeForce cards. 87% efficiency against the 6600 GT's 97%.



Vertex shading is predictably impressive. 6 shaders operating at 425MHz gives an average framerate of over 30FPS.



Results from the Pixel Shader 2.0 test are less impressive, though. It's almost half as slow as a 6600 GT and even falls behind a slower, cheaper 6600. An interesting set of results that should make real-world benchmarks hard to predict.