facebook rss twitter

Review: GeCube Radeon X800 PRO

by Ryszard Sommefeldt on 5 October 2004, 00:00

Tags: Gecube, ATi Technologies (NYSE:AMD)

Quick Link: HEXUS.net/qa3l

Add to My Vault: x

Serious Sam: SE, Unreal Tournament 2003

Serious Sam: SE

Vendor: Croteam - (Website)
API: DirectX 8.0
Pixel Shader Version Supported: No pixel shaders

Serious Sam: SE


The X800 PRO has some resource usage issues in SS:SE with the 4.5 BETA driver, limiting its performance somewhat, resulting in identical performance to the 9800 XT, as if one of the X800 PRO's quad pipelines had been turned off.

Unreal Tournament 2003

Vendor: Epic - (Website)
API: DX8.0
Pixel Shader Version Supported: PS1.1, some limited PS1.4 shaders to render terrain in less passes

UT2003

UT2003 is a test the outgoing R360-based 9800XT loves, but at the median setting the X800 PRO cards just blow it away, showing heavy increases in possible performance. Twice the speed of 9800XT is shown.