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Review: ASUS Extreme EN5900/TVD (PCX5900) PCI-Express 128MB and ASUS Extreme AX600XT/HTVD PCI-Express 128MB Graphics Cards

by Tarinder Sandhu on 26 September 2004, 00:00

Tags: Asus Extreme EN5900/TVD, ASUSTeK (TPE:2357)

Quick Link: HEXUS.net/qa3j

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Fillrate/shading power

Both cards differ in rendering and bandwidth. Let's take a closer look. I've also added in a GeForce 6800 GT 256MB PCI-Express card. It will show where both midrange cards stand in relation to a high-end performer.

Card ASUS EN5900 PCIe ASUS AX600XT/HTVD PCIe GeForce 6800 GT
Interface PCI-Express (X16) PCI-Express (X16) PCI-Express (X16)
Render setup 4x1 4x1 16x1
Onboard memory 128MB 128MB 256MB
Core speed 375MHz 500MHz 350MHz
Single-texture fillrate 1500MPixel/s 2000MPixel/s 5600MPixel/s
Texture units 2 1 1
Multi-texture fillrate 3000MTexels/s 2000MTexels/s 5600MTexels/s
Memory speed 700MHz 740MHz 1000MHz
Memory bus width 256-bit 128-bit 256-bit
Memory bandwidth 22.4GB/s 11.8GB/s 32GB/s
Estimated price £165 £130 £275


For the most part, GeForce 5900 XTs run with a 4x1 render setup, so in most conditions where a single texture is applied to a pixel, the EN5900's fillrate will be lower than the 500MHz-clocked AX600XT. Multi-texturing fillrate should be far better on the EN5900, thanks to two texture units. The same applies for memory bandwidth. A 256-bit memory bus provides almost double the AX600XT's theoretical peak performance. There are many factors that will impinge on potential performance. AntiAliasing/Anisotropic Filtering implementation is one. Bandwidth-saving techniques another.

I ran 3DMark03 determine how the specs related to real-world usage.



It's surprising to see the X600 XT-based card fall behind in a single-texture scenario. It's barely managing half of its theoretical 2GPixel/s fillrate, according to 3DMark03's results at 1024x768.



Multi-texturing results are better on the AX600XT but still some way behind the N5900's. It's important to note that the PCX5900 is directly derived from a GPU that was always intended to run with a 256-bit-wide memory bus. The Radeon 9600 XT, however, has always been engineered as a card with a 128-bit memory interface.



Vertex shading is also better on the PCX5900.



Nothing quite like a clean sweep. Note just how far these two midrange cards are behind the amazing shading performance of a current top-level card. It would be interesting to see how a GeForce 6600 GT compares with either card.