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Review: EVGA GeForce GTX 980 Ti Superclocked+ ACX 2.0+

by Parm Mann on 9 June 2015, 16:30

Tags: NVIDIA (NASDAQ:NVDA), EVGA

Quick Link: HEXUS.net/qacr3l

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Test Methodology

EVGA GTX 980 Ti Superclocked+ ACX 2.0+


GPU Comparisons

Graphics Card GPU Cores Base Clock
(MHz)
Boost Clock
(MHz)
Memory Size
(MB)
Memory Clock
(MHz)
Memory Bus
(bits)
Graphics Driver
Nvidia GeForce GTX Titan X 3,072 1,000 1,076 12,288 7,012 384 347.84
EVGA GeForce GTX 980 Ti SC+ ACX+ 2,816 1,102 1,190 6,144 7,012 384 353.06
Nvidia GeForce GTX 980 Ti 2,816 1,000 1,076 6,144 7,012 384 352.90
Nvidia GeForce GTX 980 2,048 1,127 1,216 4,096 7,012 256 347.84
Nvidia GeForce GTX Titan 2,688 837 876 6,144 6,008 384 347.84
AMD Radeon R9 295X2 2,816 x2 N/A 1,018 4,096 5,000 512 x2 15.3 beta
AMD Radeon R9 290X 2,816 N/A 1,000 4,096 5,000 512 15.3 beta
AMD Radeon R9 290 2,560 N/A 947 4,096 5,000 512 15.3 beta

HEXUS Graphics Test Bench

Hardware Components HEXUS Review Product Page
Processor Intel Core i7-4770K (quad-core, overclocked up to 4.40GHz) June 2013 Intel.com
CPU Cooler Noctua NH-D15 April 2014 Noctua.at
Motherboard Asus Z97-A May 2014 Asus.co.uk
Memory 16GB Corsair Vengeance Pro (2x8GB) DDR3 @ 1,866MHz - Corsair.com
Power Supply Corsair AX760i - Corsair.com
Storage Device Crucial M500 240GB SSD July 2013 Crucial.com
Chassis Corsair Graphite Series 600T October 2010 Corsair.com
Monitor Philips Brilliance 4K Ultra HD LED (288P6LJEB/00) - Philips.co.uk
Operating system Windows 8.1 (64-bit) October 2012 Microsoft.com

Benchmark Suite

Synthetic Benchmarks
3DMark Fire Strike, Fire Strike Extreme and Fire Strike Ultra
Gaming Benchmarks
Title Settings at 1,920x1,080
(FHD)
Settings at 2,560x1,440
(QHD)
Settings at 3,840x2,160
(4K UHD)
Alien: Isolation SMAA-T2x, Maximum Quality SMAA-T2x, Maximum Quality FXAA, Maximum Quality
BioShock Infinite AA Enabled, Ultra Preset inc. Depth of Field AA Enabled, Ultra Preset inc. Depth of Field AA Enabled, Ultra Preset inc. Depth of Field
Grid Autosport 8xMSAA, Maximum Quality Settings (Soft Ambient Occlusion On, Advanced Lighting On, Global Illumination On) 4xMSAA, Maximum Quality Settings (Soft Ambient Occlusion On, Advanced Lighting On, Global Illumination On) 4xMSAA, Maximum Quality Settings (Soft Ambient Occlusion On, Advanced Lighting On, Global Illumination On)
Middle-earth: Shadow of Mordor Ultra Quality Preset Ultra Quality Preset Very High Quality Preset
Tomb Raider FXAA, Ultra Quality Preset, TressFX Disabled FXAA, Ultra Quality Preset, TressFX Disabled FXAA, Ultra Quality Preset, TressFX Disabled
Total War: Rome II Ultra Preset Ultra Preset Ultra Preset
General Benchmarks
Power Consumption To emulate real-world usage scenarios, we record system-wide mains power draw both when idle and while playing Grid Autosport.
Temperature To emulate real-world usage scenarios, we record GPU core temperature both when idle and while playing Grid Autosport.
Noise A PCE-318 meter is used to record noise levels when idle and while playing Grid Autosport.
Overclocking Maintaining out-the-box voltage, we increase the card's power target and aim for an optimal balance of core and memory overclock. With the heightened frequencies in place, the 3DMark, Alien: Isolation and Total War: Rome II tests are re-run at 4K UHD settings.

Notes

To minimise the impact of any CPU bottlenecks, our test platform is configured with a quad-core Intel Core i7-4770K overclocked at up to 4.4GHz. 16GB of Corsair Vengeance Pro DDR3 is set to run at 1,866MHz using the built-in XMP profile.

For our high-end benchmark suite, we have an array of games tested at FHD (1,920x1,080), QHD (2,560x1,440) and 4K UHD (3,840x2,160) resolutions. In an effort to maintain playable framerates in the latter modes, the level of image quality may be reduced and any such changes are highlighted using bold in the table above. Readers should note that, despite running with lowered settings, games often look superior at QHD and 4K UHD as a result of the increase in on-screen pixels.

Where applicable, any vendor-specific enhancements such as PhysX and TressFX are disabled to help even the playing field. In-game benchmark results are recorded as minimum and average frames per second.