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Review: ABIT Radeon 9600 XT 256MB

by Tarinder Sandhu on 5 November 2004, 00:00

Tags: Abit Radeon 9600 XT 256MB, abit

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3DMark03, Call of Duty

3DMark03

Vendor: Futuremark - (Website)
API: DirectX 9.0
Pixel Shader Version Supported: Mix PS1.1, PS1.4, PS2.0

3DMark03


The first synthetic test shows ABIT's card in a good light. To take a boxing phrase, it's giving away a lot of bandwidth weight to NVIDIA's GDDR3 1000MHz-rated FX5700 Ultra card, yet benchmark results are in close proximity of each other. Spending double the money on, say, a 9800 XT yields almost double the marks. It's obvious at the outset that the 9600 XT's sweetspot is at lower resolutions coupled with a modicum of image enhancement.

Call of Duty

Vendor: Activision - (Website)
API: OpenGL
Pixel Shader Version Supported: PS1.1 class

Call of Duty


ATI's cards haven't done well, comparatively-speaking, in OpenGL benchmarks. The 9600 XT begins to struggle at the middle setting and the highest setting often resembles a slideshow. Even a 9800 XT is often found wanting. Smooth Call of Duty 1600x1200 performance is only achieved with either X800 or 6800-series cards.