UT2003, Call of Duty
Unreal Tournament 2003 (2225)- Author: Epic
- DirectX Class: 8.1
- Pixel and Vertex Shaders: No
- Other: High resolution textures show massive detail when aniso is applied
Benchmark convergence at 1600x1200 has been a consistent trait. A fast-moving game often hides the Volari's image inadequacies, yet we frown on artifically enhancing framerates via dubious IQ means.
Call of Duty
- Author: Activision
- OpenGL
- Pixel and Vertex Shaders: No
- Heavily modified Q3 engine with high-resolution textures
Call of Duty, as you can see, doesn't run too well on XGI's premier card.