RTCW: ET and Call of Duty
Return to Castle Wolfenstein - Enemy Territory- Author: id Software
- OpenGL
- Pixel and Vertex Shaders: No
- Modified Q3 engine with high-resolution textures
- FSAA and AF set via control panel

The extremely poor performance of the Radeon 9600 XT can be attributed to the buggy CATALYST 4.1 driver set. 4.2s were run with ABIT's 9800 XT. It's horses for courses, or cards for certain benchmarks. Here, the ABIT card tussles and loses out to a FX 5900 XT, which is half the price. You can't win them all.
Call of Duty
- Author: Activision
- OpenGL
- Pixel and Vertex Shaders: No
- Heavily modified Q3 engine with high-resolution textures
- FSAA and AF set via control panel

Call of Duty shines a little better on top-end ATI hardware. Notice how 256MB of RAM is important at the 1600x1200 setting?. The inflated texture count, large image quality load, and high resolution all combine to swamp the cards' RAM buffers. How soon will we see a card with half a gig of RAM?. Scary thought.