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Review: PowerColor Radeon 9600XT Bravo 128MB

by Tarinder Sandhu on 12 February 2004, 00:00

Tags: Powercolor Radeon 9600XT Bravo 128MB, PowerColor (6150.TWO)

Quick Link: HEXUS.net/qav4

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UT2003 and Tiger Woods 2004

Unreal Tournament 2003 (2225)

  • Author: Epic
  • DirectX Class: 8.1
  • Pixel and Vertex Shaders: No
  • Other: High resolution textures show massive detail when aniso is applied
  • FSAA set through control panel. AF set through .ini file




The chosen Antalus flyby is rife for anisotropic filtering. The grassy knolls and detailed landscape blooms when AF is applied to boost the detail level. We forced texture filtering through the benchmark's .ini file. That's how and why ther's such a pronounced drop from the default setting. Raising the resolution, as you can imagine, manifests itself as a midrange card's nightmare. Remember that this is a flyby. Acual in-game average framerates will be almost half of what we found during our testing.

Tiger Woods PGA Tour 2004
  • Author: EA Sports
  • DirectX Class: 9.0
  • Pixel and Vertex Shaders: Yes (unknown versions or amount of effects)
  • FSAA and AF set through control panel




It's almost surprising how close the Radeon 9600XT and GeForce FX 5700 Ultra cards are in performance. NVIDIA uses a brute power approach to the problem. Fast GPU and RAM speeds make up for some of the inadequacies in other areas. ATI's