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Review: Crucial Radeon 9800 Pro 256MB

by Tarinder Sandhu on 25 January 2004, 00:00

Tags: Crucial Technology (NASDAQ:MU)

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3DMark 2001SE and 3DMark03

3DMark 2001SE b330

  • Author: MadOnion/Futuremark
  • DirectX Class: 8.1
  • Pixel and Vertex Shaders: Yes (Nature test) PS1.1/1.4




3DMark 2001SE is a subsystem benchmark at 1024x768 with no extra IQ. It's to ATI and AMD's credit that a 9800 Pro 256MB card can cross the 20,000-mark threshold without the need to adjust settings. Bandwidth-eating antialiasing and anisotropic filtering begin to hurt the Crucial card at higher resolutions. The percentage drop is similar to both other cards'.

3DMark03 b340

  • Author: MadOnion/Futuremark
  • DirectX Class: 9.0
  • Pixel and Vertex Shaders: Yes (all tests) PS1.1/1.4/2.0
  • FSAA and AF set via application's control panel


3DMark03 reinforces the view held by the older synthetic benchmark. With the application controlling both AA and AF, the drop from the default test is over 50%. That's caused by a combination of a high shading count, texture complexity, and overall massive GPU calculation. It's telling that the benchmark wasn't totally smooth at 1024x768 with image enhancement. The situation at 1600x1200, as you can gather, was that much harder for the cards to deal with.