RTCW: ET and Call of Duty
Return to Castle Wolfenstein - Enemy Territory- Author: id Software
- OpenGL
- Pixel and Vertex Shaders: No
- Modified Q3 engine with high-resolution textures
- FSAA and AF set via control panel

A custom demo was used to asses the cards' performance. The shocking results obtained by the Radeon-based cards can be explained by the Catalyst 4.1 release notes. ATI is aware of the performance degradation suffered by using the latest drivers. It highlights the need for both companies to continually maintain and improve driver compatibility.
Call of Duty
- Author: Activision
- OpenGL
- Pixel and Vertex Shaders: No
- Heavily modified Q3 engine with high-resolution textures
- FSAA and AF set via control panel

Call of Duty, however, runs just fine on the PowerColor 9800XT. Benchmarking is identical to RTCW's. The results at 1600x1200 with 4x AA and 8x AF go to show that a game based on a modified Quake III engine can begin to hurt the cards' bandwidth and pixel-pushing strengths. It seems as if ATI's decision to raise card clock to 412MHz engine and 730MHz memory has been enough to see off NVIDIA's present challenge.