UT2003 and Tiger Woods 2004
Unreal Tournament 2003 (2225)- Author: Epic
- DirectX Class: 8.1
- Pixel and Vertex Shaders: No
- Other: High resolution textures show massive detail when aniso is applied
- FSAA set through control panel. AF set through .ini file

Setting the anisotropic filtering through the configuration file forces the Antalus benchmark to more than halve with 4x AA and 8x AF applied. It's quite simple to ascertain why. That level of anisotropic filtering plays havoc with the benchmark's grassy scene, which shows huge increases in detail. The PowerColor 9800XT continues its good work, and sets the best benchmarks where it really matters.
Tiger Woods PGA Tour 2004
- Author: EA Sports
- DirectX Class: 9.0
- Pixel and Vertex Shaders: Yes (unknown versions or amount of effects)
- FSAA and AF set through control panel

A custom hole-in-one shot was recorded at the Bethpage course. The game allows the user to play back selected shots. The time between the club striking the ball and the ball disappearing into the hole was used as a flyby benchmark. FRAPS 2.0.0 was used to calculate the average FPS whilst the ball was in motion. Another convincing performance for the PowerColor card. It's becoming increasingly clear that any AIB partner is guaranteed a high-performance card with the R360 GPU.