3DMark 2001SE v330
A lack of clock and memory speed manifests itself into a sub-1000-mark score. It's been some time since we've seen such a low score, especially with a 3.2GHz CPU and dual-channel motherboard.
Much like the faster 9600 Pro, the non-Pro suffers a drop of almost 50% once antialiasing and anisotropic filtering are enabled.
Not even advanced bandwidth-saving techniques are going to help all that much when 6.4GB/s of potential bandwidth is assaulted by 1.92 million pixels and multiple reads for texture and edge aliasing. 325MHz core and 400MHz memory, all on an 128-bit memory bus, just isn't enough oomph.