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Review: Sapphire Radeon HD 6970 FleX Battlefield 3 Edition

by Tarinder Sandhu on 1 November 2011, 09:00 4.0

Tags: Sapphire

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How we test - Battlefield 3

GPU comparisons

Graphics card Approx.
pricing
GPU clock
(MHz)
Stream
processors
Shader clock
(MHz)
Memory clock
(MHz)
Memory bus
(bits)
Graphics driver
Sapphire Radeon HD 6970 Flex (2,048MB) £299 930 1,536 930 5,500 256 Catalyst 11.10 V3
AMD Radeon HD 6970 (2,048MB) £260 880 1,536 880 5,500 256 Catalyst 11.10 V3
ASUS GeForce GTX 580 (1,536MB) £350 772 512 1,544 4,008 384 ForceWare 285.62
ASUS GeForce GTX 570 (1,280MB) £250 732 480 1,464 3,800 320 ForceWare 285.62

Test bench

CPU Intel Core i7 2600K (3.40GHz, 8MB L3 cache, four-core, LGA1155)
Motherboard Intel P67 DP67BG
Memory 8GB Corsair Vengeance (9-9-9-24-2T @ 1,600MHz)
Power Supply Corsair 430W
Monitor Dell 30in 3007WFP
Disk drive(s) Crucial RealSSD C300 (256GB)
Chassis Corsair Graphite Series 600T
Operating system Windows 7, SP1, 64-bit

Benchmarks

Battlefield 3 1,920x1,080 and 2,560x1,600 Ultra Quality, with and without 4x MSAA
Power consumption To emulate real-world usage scenarios, we record mains power draw both when idle and whilst playing BF3
Temperature To emulate real-world usage scenarios, we record GPU core temperature both when idle and whilst playing BF3.
Noise A PCE-318 noise level meter is placed at front of a Corsair 600T chassis with side panel on.

Notes

We've changed things up for the launch of Battlefield 3, especially as it ships with the card. Rather than show you how a Radeon HD 6970, albeit overclocked, performs in older games, which can be found here, we'd rather know how Sapphire's card shapes up in the eagerly-awaited game. To this end, we've benchmarked it against a standard Radeon HD 6970 2GB and the two competing high-end cards from NVIDIA: the GeForce GTX 570 and GTX 580 - all done on the latest BF3-approved drivers.

The game lets you choose a number of quality presets and we've opted for 'Ultra' quality here; these are high-end cards, right? 

Settings

Battlefield 3 supports two types of antialiasing. There's regular multisampled AA, referred to as Deferred here, and Post, which takes in FXAA - fast approximate antialiasing. Both can be used concurrently and, subjectively speaking, produce comparable image quality when used on their own. The crux here is that FXAA, set to high, exacts a much smaller performance toll than MSAA - you keep around 90 per cent of the non-aliased frame-rate, compared to 55-60 per cent when using 4x MSAA.

You can click on the 4x MSAA and FXAA image-quality comparisons here and here - we won't tell you which is which - and see if you can easily determine the image-quality difference between the two.

Anyway, we've benchmarked the four cards with Ultra IQ settings and either 4x MSAA or FXAA invoked. The published frame-rates reflect a three-run average when FRAPSing a 30-second section through a frenetic part of Operation Swordbreaker - RPGs, machine-gun fire and general mayhem ensues - and the frame-rate is on the low side for Battlefield 3, giving a worst-case scenario.