Call of Duty 4, and Company of Heroes: Opposing Fronts
What we have to remember is that the HD 4730 512MB has slightly greater memory-bandwidth than HD 4770 but a half-sized back-end - eight ROPs instead of 16, which will hurt AA and AF performance.Mid-range - Call of Duty 4: MW 1,280x1,024 4xAA 16xAF | ||||||
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Sapphire HD 4830 512MB | XFX 9600 GT 512MB | HIS HD 4770 512MB | Sapphire HD 4870 512MB | Palit 9800 GT 512MB | Sapphire HD 4730 512MB | Sapphire HD 4850 512MB |
73.3 | 58.17 | 80.1 | 101 | 74.15 | 67.2 | 82.2 |
Mid-range - Call of Duty 4: MW 1,680x1,050 4xAA 16xAF | ||||||
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Sapphire HD 4830 512MB | XFX 9600 GT 512MB | HIS HD 4770 512MB | Sapphire HD 4870 512MB | Palit 9800 GT 512MB | Sapphire HD 4730 512MB | Sapphire HD 4850 512MB |
61.05 | 48.97 | 67.25 | 84.45 | 61.3 | 54.45 | 69.45 |
With AA and AF dialled-up in Call of Duty 4 the HD 4730 struggles somewhat. Radeon HD 4770 is between 20-25 per cent faster at both resolutions.
Company of Heroes: Opposing Fronts
Mid-range - Company Of Heroes: OF 1,280x1,024 0xAA 0xAF | ||||||
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Sapphire HD 4830 512MB | XFX 9600 GT 512MB | HIS HD 4770 512MB | Sapphire HD 4870 512MB | Palit 9800 GT 512MB | Sapphire HD 4730 512MB | Sapphire HD 4850 512MB |
73.03 | 57.35 | 84.06 | 100.84 | 78.17 | 82.76 | 80.63 |
Mid-range - Company Of Heroes: OF 1,680x1,050 0xAA 0xAF | ||||||
---|---|---|---|---|---|---|
Sapphire HD 4830 512MB | XFX 9600 GT 512MB | HIS HD 4770 512MB | Sapphire HD 4870 512MB | Palit 9800 GT 512MB | Sapphire HD 4730 512MB | Sapphire HD 4850 512MB |
56.81 | 42.21 | 72.18 | 86.17 | 58.59 | 65.06 | 66.72 |
Take away that load and the Sapphire card does well in Company of Heroes, benchmarking at around the same level as a Radeon HD 4850 512MB. Not bad for £65.