CoH: OF
Company of Heroes: OF (high-end) 1,680x1,050 4xAA 0xAF | ||||||
---|---|---|---|---|---|---|
XFX HD 4890 OC 1,024MB | BFG GTX 260 896MB | BFG GTX 275 OC 896MB | NVIDIA GTX 275 896MB | Sapphire HD 4770 XF 1,024MB | Sapphire HD 4890 OC+ 1,024MB | Sapphire HD 4870 1,024MB |
73.23 | 80.34 | 100.48 | 98.3 | 72.25 | 73.3 | 61.72 |
Company of Heroes: OF (high-end) 1,920x1,200 4xAA 0xAF | ||||||
---|---|---|---|---|---|---|
XFX HD 4890 OC 1,024MB | BFG GTX 260 896MB | BFG GTX 275 OC 896MB | NVIDIA GTX 275 896MB | Sapphire HD 4770 XF 1,024MB | Sapphire HD 4890 OC+ 1,024MB | Sapphire HD 4870 1,024MB |
61.95 | 66.86 | 83.5 | 82.53 | 67.72 | 63.05 | 52.36 |
Company of Heroes: OF (high-end) 2,560x1,600 4xAA 0xAF | ||||||
---|---|---|---|---|---|---|
XFX HD 4890 OC 1,024MB | BFG GTX 260 896MB | BFG GTX 275 OC 896MB | NVIDIA GTX 275 896MB | Sapphire HD 4770 XF 1,024MB | Sapphire HD 4890 OC+ 1,024MB | Sapphire HD 4870 1,024MB |
42.34 | 43.67 | 53.32 | 52.26 | 48.19 | 42.16 | 35.18 |
Things aren't as rosy in Company of Heroes (DX10), however. One problem that comes to light in this test is the limitations of per-card frame-buffer. Run the game with all the eye-candy turned on and 896MB is a minimum requirement, we reckon. The two HD 4770 cards have 512MB each, but doling out the rendering to both of them causes inconsistent results.
The scores aren't bad, of course, easily matching other Radeons', yet the underlying horsepower intimates that the setup can do more.