Call of Duty 4
Call of Duty 4: MW (high-end) 1,680x1,050 4xAA 16xAF | |||||
---|---|---|---|---|---|
Force3D HD 4870 1GB | ZOTAC GeForce GTX 295 1,792MB | Sapphire Radeon HD 4870 X2 Ato | Inno3D GTX 285 OC 1GB | Sapphire Radeon HD 4850 X2 | BFG GeForce GTX 295 H2O |
79.43 | 138.7 | 146.07 | 100.17 | 123.33 | 140.63 |
Call of Duty 4: MW (high-end) 1,920x1,200 4xAA 16xAF | |||||
---|---|---|---|---|---|
Force3D HD 4870 1GB | ZOTAC GeForce GTX 295 1,792MB | Sapphire Radeon HD 4870 X2 Ato | Inno3D GTX 285 OC 1GB | Sapphire Radeon HD 4850 X2 | BFG GeForce GTX 295 H2O |
66.7 | 126.3 | 129.37 | 85.23 | 104.7 | 129.97 |
Call of Duty 4: MW (high-end) 2,560x1,600 4xAA 16xAF | |||||
---|---|---|---|---|---|
Force3D HD 4870 1GB | ZOTAC GeForce GTX 295 1,792MB | Sapphire Radeon HD 4870 X2 Ato | Inno3D GTX 285 OC 1GB | Sapphire Radeon HD 4850 X2 | BFG GeForce GTX 295 H2O |
43.07 | 91.97 | 86.47 | 57.63 | 67.83 | 93.2 |
Knowing that both GeForce GTX 295s are clocked in at the same speed, the newer driver, v182.06, gives a touch extra performance at every resolution, and the 295s just about outmuscle the pre-overclocked Sapphire Radeon HD 4870 X2 ATOMIC as the resolution increases.
Bear in mind that a £180 Radeon HD 4870 1GB produces smooth frame-rates at 1,920x1,200, however.