Company of Heroes: Opposing Fronts
Company Of Heroes: OF - 1,680x1,050 - 4xAA 0xAF - DX10 | ||||
---|---|---|---|---|
Sapphire HD 4870 TOXIC | ZOTAC GTX 260 | BFG GTX 260 OCX MAXCORE | Force3D HD 4870 | HIS HD 4850 TurboX |
58.28 | 70.37 | 83.57 | 55.58 | 50.68 |
Company Of Heroes: OF - 1,920x1,200 - 4xAA 0xAF - DX10 | ||||
---|---|---|---|---|
Sapphire HD 4870 TOXIC | ZOTAC GTX 260 | BFG GTX 260 OCX MAXCORE | Force3D HD 4870 | HIS HD 4850 TurboX |
48.94 | 58.48 | 69.06 | 46.13 | 42.29 |
Company Of Heroes: OF - 2,560x1,600 - 4xAA 0xAF - DX10 | ||||
---|---|---|---|---|
Sapphire HD 4870 TOXIC | ZOTAC GTX 260 | BFG GTX 260 OCX MAXCORE | Force3D HD 4870 | HIS HD 4850 TurboX |
29.2 | 37.29 | 44.53 | 29.8 | 25.82 |
The salvo of GeForce GTX 260s - 192- and 216-core models - eat up Company of Heroes. There's nothing much an overclocked HD 4870 can do in comparison, but gaming is smooth at 1,920x1,200 nonetheless.
Benchmark results at 2,560x1,600 show huge variances between runs, leading to a Force3D Radeon HD 4870 'beating' the TOXIC card - its variances were just that much erratic, so take the results with a pinch of salt.