Company of Heroes: Opposing Fronts
Company Of Heroes: OF - 1,680x1,050 - 4xAA 0xAF - DX10 | ||||||
---|---|---|---|---|---|---|
BFG GTX 260 OCX | BFG GTX 260 OCX MAXCORE | ZOTAC GTX 260 | Leadtek GTX 280 | BFG GTX 260 'new' | Sapphire HD 4870 X2 | Force3D HD 4870 |
78.17 | 83.57 | 70.37 | 84.93 | 73.99 | 92.92 | 55.58 |
Company Of Heroes: OF - 1,920x1,200 - 4xAA 0xAF - DX10 | ||||||
---|---|---|---|---|---|---|
BFG GTX 260 OCX | BFG GTX 260 OCX MAXCORE | ZOTAC GTX 260 | Leadtek GTX 280 | BFG GTX 260 'new' | Sapphire HD 4870 X2 | Force3D HD 4870 |
65.13 | 69.06 | 58.48 | 72.14 | 61.68 | 83.01 | 46.13 |
Company Of Heroes: OF - 2,560x1,600 - 4xAA 0xAF - DX10 | ||||||
---|---|---|---|---|---|---|
BFG GTX 260 OCX | BFG GTX 260 OCX MAXCORE | ZOTAC GTX 260 | Leadtek GTX 280 | BFG GTX 260 'new' | Sapphire HD 4870 X2 | Force3D HD 4870 |
41.39 | 44.53 | 37.29 | 45.67 | 39.39 | 63.62 | 29.8 |
Pretty much the same story in Company of Heroes: Opposing Fronts, run through the punishing DX10 code-path and with all options set to the highest possible.
The BFG MAXCORE OCX is almost as quick as a GeForce GTX 280 here.
Please note that the Radeon HD 4870's results weren't as consistent as the others, over three runs, and exhibited a ~10 per cent variance between highest and lowest runs.