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Review: GeForce 7800 GTX shootout

by Tarinder Sandhu on 3 August 2005, 00:00

Tags: NVIDIA (NASDAQ:NVDA)

Quick Link: HEXUS.net/qabml

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Fillrate and shading

Let's take a look at the cards' basic vital statistics.

Card BFG 7800 GTX OC Leadtek 7800 GTX XFX GeForce 7800 GTX NVIDIA reference 7800 GTX GeForce 6800 Ultra ATI RADEON X850 XT PE
Interface/speed PCI-Express PCI-Express PCI-Express PCI-Express PCI-Express PCI-Express
Onboard memory 256MB 256MB 256MB 256MB 256MB 256MB
Core speed 460MHz 430MHz 490MHz 430MHz 540MHz 425MHz
Rendering pipelines 24 24 24 24 16 16
Fillrate (multi-texturing) 11.04GTexels/s 10.32GTexels/s 11.76GTexels/s 10.32GTexels/s 6.8GTexels/s 8.64GTexels/s
Memory interface 256-bit 256-bit 256-bit 256-bit 256-bit 256-bit
Memory speed 1300MHz 1200MHz 1300MHz 1200MHz 1100MHz 1180MHz
Memory bandwidth (max) 41.6GB/s 38.4GB/s 41.6GB/s 38.4GB/s 35.2GB/s 37.76GB/s
Cheapest online price £420 £379 £445 £370 £299 £299


Let's see how the cards compare against one another in 3DMark05's feature tests. Good performance here correlates well with exemplary performance in games where the cards' throughput is the limiting factor.





Leadtek's GeForce 7800 GTX's performance matches the reference card's, which is no great shock as both run at identical frequencies. XFX's Extreme Edition, thanks to a 490MHz core, noses ahead of BFG's 460MHz-clocked 7800 GTX. Note just how far in front GeForce 7800 GTXs are of GeForce 6800 Ultra and ATI RADEON X850 XT PE's fillrate. 24 juicy rendering pipelines makes for a hugely parallel powerhouse of a GPU.



Pixel shading is streets, nay miles ahead of the previous generation cards' XFX's GeForce 7800 GTX is more the twice as fast in this test than a GeForce 6800 Ultra or ATI X850 XT PE.



Vertex shading isn't quite so impressive. 8 vertex shaders hum along at between 430-490MHz.