Chronicles of Riddick
Chronicles of Riddick is an OpenGL-based game that makes heavy use of stencil shadowing and fragment shaders to draw the world. It's a stern test for any graphics accelerator.Lack of Z compression stunts NV44's performance. RV370 doesn't have ATI's Hierarchical-Z function on the chip. While that's not too much of an issue at low resolutions (less depth data to store and manipulate due to less screen pixels), it can hurt at higher ones if your chip isn't fast enough, or indeed you're storing Z data off-chip as these GPUs might well do. Neither hardware is good for Riddick, ATI's ending up slightly on top.
Dropping to the 1.4 shader mode does little to help performance and adding anti-aliasing and/or texture filtering to improve IQ makes performance even worse.