Splinter Cell: Chaos Theory

Splinter Cell: Chaos Theory is th newest addition to our graphics card testing suite. GeForce-based cards are run with Shader Model 3.0 path but without any of the extra visual goodies such as HDR and tone mapping selected. Radeon-based cards are forced to run with the SM 1.1 path; the game doesn't support their SM 2.0 capability. Again, there's very little performance difference when adding an extra 256MBs to the framebuffer.

The same is true when adding in 4x AA and 8x AF, sadly.