RTX Ray Tracing: Shadow of the Tomb Raider
Lara Croft is back in an epic adventure that takes you through Mesoamerica to the lost city of Paititi. In Shadow of the Tomb Raider you can expect mesmerising landscapes to traverse, plenty of weapons to master, and of course, as one of the first games to support ray-traced shadows, this is an ideal title for testing your new GeForce RTX hardware.
The benchmarks don't paint RTX 2060 Super in a particularly positive light now that the cheaper Radeon RX 5700 XT is out in the wild. But depending on how you view things, the RTX premium could be justified by support for hardware-accelerated ray tracing. At the very least, the RTX cards can do things in hardware the Radeons simply cannot.
Testing these extra capabilities in Shadow of the Tomb Raider, we've run the game at the three resolutions at the highest quality preset, firstly with regular TAA, then with RTX-enabled DLSS, and finally with three levels of ray-traced shadows.
Medium ray tracing with DLSS enabled seems to be the best bet for the RTX 2060 Super JS, and for those interested, comparable results from the RTX 2070 Super JS are available via this link.