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Review: GeCube RADEON X800XLA-VIVO 256MB AGP

by Tarinder Sandhu on 13 June 2005, 00:00

Tags: Gecube

Quick Link: HEXUS.net/qabg6

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Fillrate and shading

Let's take a look at the cards' basic vital statistics.

Card GeCube X800XLA-VIVO GeForce 6800 GT GeForce 6800 Ultra RADEON X850 XT PE
Interface/speed AGP 8x PCI-Express x16 PCI-Express x16 PCI-Express x16
Onboard memory 256MB 256MB 256MB 256MB
Core speed 400MHz 350MHz 425MHz 540MHz
Rendering pipelines 16 16 16 16
Fillrate (multi-texturing) 6.4GTexels/s 5.6GTexels/s 6.8GTexels/s 8.64GTexels/s
Memory interface 256-bit 256-bit 256-bit 256-bit
Memory speed 980MHz 1000MHz 1100MHz 1180MHz
Memory bandwidth (max) 31.36GB/s 32.00GB/s 35.20GB/s 37.76GB/s
Retail price £225 £260 £335 £335


Looking now at how theoretical figures match up with 3DMark05's fillrate and shading tests.





A faster core speed than its nearest competitor pushes GeCube's X800 XL's multi-texturing performance to near-GeForce 6800 Ultra levels.



Pixel shading performance, however, isn't particularly impressive.



Vertex shading has always been an ATI forte. The cheapest of our quartet is no slouch in the simple shading test.



That remains true for the complex test, as well.