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Review: Inno3D GeForce 8800 GT 512MiB Overclock: the best one yet?

by Tarinder Sandhu on 30 November 2007, 09:56

Tags: GeForce 8800 GT Overclock, Inno3D

Quick Link: HEXUS.net/qakkc

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System setup and notes


Hardware

Graphics cards Inno3D GeForce 8800 GT 512MiB Overclock Edition MSI NX8800GT-T2D512E-OC 512MiB ASUS GeForce 8800 GTS 320MiB ATI Radeon HD 3870 512MiB
Current pricing, including VAT £185 £170 £180 £150
Shader Model 4.0 4.1
Stream processors 112 96 320
GPU clock speed (MHz) 702 660 513 777
Shader clock speed (MHz) 1674 1650 1188 777
Memory clock speed (MHz) 2000 1900 1584 2252
Memory bus width (Bits) 256 320 256
CPU Intel Core 2 Extreme QX6850 LGA775 (3.0GHz, 8MiB L2 cache, quad-core)
Motherboard eVGA NF68 (nForce 680i SLI) ASUS P5E3 Deluxe WiFi-AP (Bearlake X38)
Motherboard BIOS P31 0504
Mainboard software NVIDIA device driver 15.08 Intel Inf 8.4.0.1016
Memory 4GiB (4 x 1GiB) DDR2-1066 4GiB (4 x 1GiB) DDR3-1066
Memory timings and speed 5-5-5-15 2T @ DDR2-1066 7-7-7-20 2T @ DDR3-1066
PSU FSP Epsilon 600W
Monitor Dell 30in 3007WFP - 2,560x1,600
Disk drive(s) Seagate 160GiB SATAII (ST3160812AS)
Graphics driver NVIDIA ForceWare 169.04 CATALYST 7.11 BETA
Operating system Windows Vista Business, 64-bit

Software

3D Benchmarks Company Of Heroes: Opposing Fronts v2.103: DX9 and DX10
Enemy Territory: Quake Wars v1.2 (demo_00010.dem, map Valley)
Crysis SP demo 64-bit GPU benchmark
Lost Planet: Extreme Condition v1.004 built-in benchmark: DX10


Notes

The Inno3D card, once flashed with the supplied BIOS, as per our sample, runs with faster clocks than the also-overclocked MSI GeForce 8800 GT 512MiB, so we expect to benchmark a few per cent faster as a result. The interesting comparisons will be against the GeForce 8800 GTS 320 - priced at around the same level as the Inno3D card but sporting a smaller frame buffer - and the cheaper Radeon HD 3870, equipped with 512MiB of RAM and Radeon HD 2900 XT-matching performance

Our transition to Microsoft Vista Business 64-bit hasn't been without its share of problems. The most pressing issue is related to obtaining reproducible numbers on a consistent basis. We have seen that Vista performance is inherently more variable than that of Windows XP, such that the deviation between sets of runs on the same card has been as high as 15 per cent. Running practically countless iterations has helped eliminate the majority of the variance.

We've run our four games with the in-game settings fixed at high/very high and at suitably card-taxing resolutions, with antialiasing/anisotropic filtering applied. We'll note any testing anomalies during benchmark commentary, of course.