facebook rss twitter

Review: Leadtek GTS

by David Ross on 3 August 2000, 00:00

Tags: Leadtek

Quick Link: HEXUS.net/qak

Add to My Vault: x

Results

For benchmarking first I used 3Dmark2000 for the Direct3D and then Quake3 demo1 for the OpenGL side.
All benchmarks were run three times to ensure consistent results.

First I ran 3dmark2000



16bit 200core/333memory
This compares to the Score of 5074 from a Ge-Force1 DDR
I have also run this at 32bit colour as this is what many of us serious gamers want nowadays and wanted to see how it affected the score.



32bit
when overclocked




16bit 230Core/365Memory

A 7% increase versus Default Clock Speed

This time a 11% increase in performance

Quake 3 results
Quake 3 was setup using all settings to high, Vertex lighting and Sound Quality to low. All benchmarks were run three times to ensure consistent FPS results.

640x400 (Standard Overclocked)
16bit - 118.8 - 119.1
32bit - 118.1 - 118.1

800x600 (Standard Overclocked)
16bit - 118.7 - 118.9
32bit - 111.6 - 113.4

1024x768 (Standard Overclocked)
16bit - 113.1 - 113.5
32bit - 87.1 - 94.1

1280x1024 (Standard Overclocked)
16 bit - 89.1 - 96.9
32bit - 50.1 - 55.7

1600x1200 (Standard Overclocked)
16 bit - 60.1 - 66.9
32bit - 33.5 - 37.5

As you can see, when overclocked you can get a 10% increase in FPS mainly in the higher resolutions/32bit, This is quite amazing really when you consider the 20% increase from GF1 to GF2.

Looking at the above table even 1600x1200 in 16bit looks playble at 60FPS average, with 1024x768x32bit looking extremely playable and even possibly 1280x1024x32bit as well.