Results
For benchmarking first I used 3Dmark2000 for the Direct3D and then Quake3 demo1 for the OpenGL side.All benchmarks were run three times to ensure consistent results.
First I ran 3dmark2000
I have also run this at 32bit colour as this is what many of us serious gamers want nowadays and wanted to see how it affected the score.
A 7% increase versus Default Clock Speed
This time a 11% increase in performance
Quake 3 results
Quake 3 was setup using all settings to high, Vertex lighting and Sound Quality to low. All benchmarks were run three times to ensure consistent FPS results.
640x400 (Standard Overclocked)
16bit - 118.8 - 119.1
32bit - 118.1 - 118.1
800x600 (Standard Overclocked)
16bit - 118.7 - 118.9
32bit - 111.6 - 113.4
1024x768 (Standard Overclocked)
16bit - 113.1 - 113.5
32bit - 87.1 - 94.1
1280x1024 (Standard Overclocked)
16 bit - 89.1 - 96.9
32bit - 50.1 - 55.7
1600x1200 (Standard Overclocked)
16 bit - 60.1 - 66.9
32bit - 33.5 - 37.5
As you can see, when overclocked you can get a 10% increase in FPS mainly in the higher resolutions/32bit, This is quite amazing really when you consider the 20% increase from GF1 to GF2.
Looking at the above table even 1600x1200 in 16bit looks playble at 60FPS average, with 1024x768x32bit looking extremely playable and even possibly 1280x1024x32bit as well.