Benchmarks IV
Moving on to Unreal Tournament 2003 now.
Our commonly used UT2003 Demo's (2206) in-built Flyby results show that the test is still subsystem limited at 1024x768x32. The FX-51 takes a huge lead over the 3.2GHz P4, which had reigned supreme until now.
For CPU and memory tests, I'll be migrating to the full retail game, patched up to 2225. Ryszard was kind enough to knock up a custom 800x600 bot match test based on the SunTemple demo. Bot matches are far more system limited than flybys, so the FX-51 takes a larger percentage lead over the P4 3.2GHz. The 1.6GHz Opteron shows that MHz muscle isn't the only way to high benchmark scoring.
X2: The Threat has shown a tendency to scale with speed increases in the subsystem. That's partially the case here, too.
A non-AMD-optimised version of Quake III had always been a P4's domain. That's until now. The FX-51 wrestles this crown away from Intel and wins each and every gaming benchmark with room to spare. It may only run at a nominal 2.2GHz but its core enhancements pay super dividends in 32-bit gaming. We fully expect it to do better if and when games are recompiled for 64-bit OS's.