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RotoVR simulation chair shown off in launch trailer

by Mark Tyson on 17 October 2016, 14:01

Quick Link: HEXUS.net/qac7zs

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RotoVR has made a launch trailer for its rotating Interactive Virtual Reality Chair. Pre-orders for the chair have been open since May but previous marketing and promotional material was based around 3D computer renderings of the product. A rotating chair might sound a rather stationary object to help you to fit in an expansive 3D world, however looking at the video there is some obvious appeal, especially in vehicular simulations.

The RotoVR chair offers the following key features:

Importantly for its chances of success, the chair is compatible with all the major HMDs such as; Oculus VR, PlayStation VR, HTC Vive, Samsung Gear VR, Google Cardboard, and OSVR. The accessories, some listed in the bullet points above, can be attractive depending on the types of games you play – using peripherals such as pedals, wheels, controller tables, and head trackers. Furthermore, the feedback from rumble packs attached to the chair bottom and back might be essential for some.

RotoVR are showing off the chair and accessories at VR & AR World Expo in London from 19-20th October. Until 5th November pre-order prices are still on offer for the chair and some but not all of the accessories so far devised. The chair itself is pre-orderable at $499, for example, which will rise to $699 after the offer closes.

If you buy a RotoVR system and/or peripherals, dispatch is expected to be in December with delivery in January 2017.



HEXUS Forums :: 8 Comments

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A motorised chair that just does Yaw… no pitch or roll?
For that price I'm surprised they managed that, some standard chairs cost more than $499 (ninja edit, just spotted it goes up $200 after pre-order)
Ttaskmaster
A motorised chair that just does Yaw… no pitch or roll?

Indeed - given that they tout it as solving yaw motion sickness, isn't there a problem still with pitch/roll motion sickness, or is this not significant enough to warrant the cost?
chinf
isn't there a problem still with pitch/roll motion sickness, or is this not significant enough to warrant the cost?
It's not significant, because it's non-existent.
That's what I mean - From what I've read, it doesn't pitch or roll at all. It's not a full-on motion simulator. It swivels just like your nomal office chair, except this part is motorised… not even sure if that is enough to properly simulate driving, personally… but yeah, that and having a bass/woofer speaker attached looks to be about all your hard-earned will buy you.
Nice idea but needs to be “finished off” I think to make it really useful. I doubt it would add that much to existing seated VR experiences - I still have a great time in EVE or Project Cars sat in my normal office chair without any motion sickness.

If I was going to splurge $699 + shipping on a VR accessory i'd rather have an Onmix - http://www.virtuix.com/

Still a flawed gadget due to how you have to move your feet to make it work properly, but a lot more immersive :)