facebook rss twitter

Review: de Blob 2 - Wii, Xbox 360, PS3

by Steven Williamson on 3 March 2011, 15:50 4.15

Tags: THQ (NASDAQ:THQI), Children's

Quick Link: HEXUS.net/qa4vy

Add to My Vault: x

Over 100 2d platforming levels

In de Blob 2, you do spend a large part of the game simply colouring in, so there is a fair bit of repetition- and later on in the game it does feel like structures and objects have simply been moved around. However, some of the larger environments have been impressively designed and there's fun to be had from the challenge of working out how you're going to turn your blob into a certain colour, and then planning your assault on the city. Variety largely comes in the form of underground 2d platforming sections, where you'll find yourself flicking switches, and using magnets to solve environment-based puzzles. These sections crop up quite frequently, but solid level design ensures they are both challenging and enjoyable to play.

Further variety comes from the hunt for collectibles, which encourages to stray off the beaten track. Furthermore, the fairly basic upgrade system– which allows you to spend points on the likes of body armour and charge attacks – means it’s well worth racking up points and searching for hidden areas for power-ups, which prove very useful in helping you solve some the trickier challenges. Nonetheless, you do spend most of your time simply colouring in parts of the city. Even though it does get quite repetitive, gameplay still does well to sustain your interest by throwing in new game-changing power-ups and giving you increasingly complex platforming sections to solve. Theres's also the option to jump into the game with a friend with the welcome inclusion of a co-op mode.



Despite the unique concept, de Blob 2 isn't entirely free from some of the frustrations that plague many platformers - most notably the repetitive level design which becomes apparent later on, and some frustrating camera angles that can make the simplest of tasks feel like a chore. The inclusion of a time-limit on each level is also a strange one. On one hand, it does add challenge and without it you’d just merrily breeze along, but on the other hand I’d personally prefer to play the game at a more leisurely pace, which seems more fitting with the overall theme of the game. Nonetheless, I’ve found it hard to put down de Blob 2. There's something quite addictive about bouncing across its large levels spraying paint wherever you go and plonking your squidy backside on the Inkies. However, de Blob 2's main appeal lies in the satisfaction you get from turning something dull-looking into something quite visually splendid.



HEXUS Forums :: 0 Comments

Login with Forum Account

Don't have an account? Register today!
Log in to be the first to comment!