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Review: Singularity - Xbox 360, PS3

by Steven Williamson on 1 July 2010, 15:22 4.25

Tags: Activision (NASDAQ:ATVI), Xbox 360, PS3, FPS

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Rewind and fast forward time

This is where the game's big feature, the Time Manipulation Device (TMD), comes into play. Without it, due to the lack of standard ammo, you'll be instant mincemeat. Cleverly, Singularity doesn't overload you with ammo for your standard weapons, so you have to use a combination of both normal weapons and your metre-measured TMD to see off the threat.

Among the powers on offer, there's "Deadlock" which gives you the ability to freeze time, and "Impulse." which allows you to blast a bolt of energy at your enemies. You can levitate and move objects around, such as exploding barrels that you can chuck at enemies, and you can rewind time to age objects to bring them back to a working state or fast forward time to turn an enemy into dust. There’s a nice variation to the combat, whereas the mechanics and control scheme are spot on, enabling you to switch in between weapons swiftly and intuitively.

Singularity switches things up by using the concept of Time Travel very effectively. You find Time Rifts where you'll switch in between the 1950's and 2010 to tackle mutants one minute and then Russian soldiers the next. Not only does it mean there's a shift in pace and direction in the game, it also acts as a great way to build upon the storyline and see it from a different angle.

There's also the chance to use a combination of your powers to solve environment-based puzzles, for example, rewinding time to fix a broken crate so you can stand on it to hop over a fence, and then fast-forwarding it to break it again to make it smaller - this allows you to then levitate it through a small gap to bring it through to the next area where you'll need it to progress. These moments provide an entertaining respite in between bouts of fast-paced action and though you're often just simply shifting crates around, there's a number of challenging and enjoyable scenarios.



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