Accessible control scheme
Putting God of War to one side doesn't really help matters either - Clash of The Titans still feels like a game that was made in a hurry. Due to its technical failings and grubby visuals it would have been deemed an average game on last-gen consoles. Place it among some great games in the genre already this year and it sticks out like a mouldy apple in a basketful of fresh Granny Smiths.Clash of The Titans is all about killing a range of monsters/enemies with a mixture of light, heavy attacks, combos and special powers. There's an impressive array of weapons that can be upgraded as you go along and at the end of each quest you're graded on your performance as you strive to get straight 'A's' throughout. You pick up quests and move in a linear fashion through caves, mountains and castles waiting for waves of enemies to appear and then hack them down before the next lot arrive.
The mountain/cave/castle locations are lazily designed and act as uninspiring backdrops to what should be some epic battles and the quest structures are largely the same - move forward, wait for a wave of enemy attacks, rinse and repeat until thumb is bleeding. It's a repetitive structure and it goes on for so long too (we're 12 hours into the game so far!) Just when you think you're getting somewhere it feels like you're back to square one doing the same thing over and over again - whacking your buttons like a loony.
The problem is that you're fooled into thinking that there's a deep combat system when actually you can use a handful of weapons throughout and do just as well. You can beat minions by mashing down on your buttons, whether you choose light or heavy attacks doesn't really seem to make much difference. In all fairness, combat is fluid throughout (aside from some slow-down on occasions) and the accessible control scheme may be a highlight for anyone new to the genre. You can switch between four secondary weapons and powers with a simple tap of the d-pad effortlessly and therefore you can certainly create a variety of different visual effects to make the battles feel a little more exciting.
Continued overleaf...