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Review: Fracture - Xbox 360

by Steven Williamson on 23 October 2008, 14:55

Tags: Fracture, Activision (NASDAQ:ATVI), Xbox 360, PS3, FPS

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A groundbreaking game?

The puzzle solving element in Fracture simply revolves around you trying to work out a way, using your futuristic weapons, to reach the next area.

The main issue here is that the locations are are so painfully linear that it takes little working out to determine where you need to point your ground-deforming gun. More often that not, you'll be pointed in the right direction by a flashing icon that will show you exactly where you need to shoot your gun in order to progress.

The same gameplay is repeated over and over throughout the mission, which is disappointing when it's clear that such an impressive game mechanic could have been used in so many inventive.

Disappointingly, you can plough through the main fighting segments of Fracture without using ground deformation; you're never really encouraged you to use it, but instead you're forced to use it to solve some poorly thought out puzzles.

Terrain deformation is a great idea that should - and most definitely will - be used again. Considering this is its first outing, it’s not a total disaster; the developer just hasn’t taken full advantage of the technology.

Away from this redeeming feature, however, due to its bleak setting, lack of character, poor AI and general absence of anything that remotely resembles excitement, Fracture fails to deliver on practically every level.



Click for larger image


Pros
Terrain deformation is a nice concept
Online multiplayer
Cons
Grubby looking
Lacks excitement
Very repetitive

A nice idea, executed poorly. (5/10)

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HEXUS Forums :: 6 Comments

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Been in 2 minds whether to get this one or not. Probably wait off and go for Gears 2 instead (naturally!!! ).

Looking at the review, not overly bothered about repetition, played through Viking and that was pretty repetetive start to finish but did really enjoy it. Think I will stick Fracture on my rental list on Lovefilm
Ferral
Been in 2 minds whether to get this one or not. Probably wait off and go for Gears 2 instead (naturally!!! ).

Looking at the review, not overly bothered about repetition, played through Viking and that was pretty repetetive start to finish but did really enjoy it. Think I will stick Fracture on my rental list on Lovefilm

It's not really the repetitive fighting, I don't mind that too much. It's the repetitive use of the terrain-deforming weapon to solve the same puzzles, for example, lifting a piece of land to get over the top of a gate, or punching a whole in the surface to go through a tunnel.

Still, I've read some fairly positive reviews about Fracture, so there must be some appeal for people, just not me.
Red Faction did terrain deformation back on the PS2 quite a while ago. It didnt however allow you to raise the ground…
Demo was ok, wouldn't like a full length game though as quite repetitive as mentioned, looks pretty good though graphics-wise.

Did anyone else notice the ‘jump’ sound is basically a fart noise? Kept me amused for ages!
Can you really say Terrain Deformation is a first when Red Faction 1 and 2 had pretty much the same thing?

Okay, it might not have made nice smooth surfaces, but the ability to radically change your environment is not really a new one.