Worm-food for thought...
It’s obvious from giving Worms 4: Mayhem some serious playing time that Team 17 and the Codemasters have taken a good, long look at what made Worms so popular and have tried hard to emulate in a modern 3D environment. The additions that they’ve made to the game to add depth and longevity don’t detract from or mask the core gameplay and serve to enhance it by remaining true to the original Worms values.
The more you play Worms 4: Mayhem, the more you’ll discover as craftily, Team 17 have made some parts of the game unlockable by completing the single player missions or the stand-alone challenge missions. These give you access to new weapons and add-ons to use in either the single or multiplayer sections, be it to customise your worms or build a devastating uber-weapon… Or it might even be something as mundane as new scenery or props to create custom arenas.
Sure, there are some niggles with the game such as in one or two missions the camera can be a nuisance to get in the right spot to see what’s going on and on the whole some of the weapons feel a little under powered compared with their 2D counterparts, but overall Worms 4: Mayhem marks a return to form for the invertebrate wonders. Team 17 and the Codies should be applauded for dragging the franchise back from the brink after Worms Forts and for restoring that all important ‘easy to pick up, hard to master’ aspect that made the original such an addictive game. If you fancy a less frantic but equally sadistic bit of blasting action with laugh out loud humour, then you could do a lot worse than Worms 4 : Mayhem.
Pros
Easy to get to learn, hard to master
Customisable everything
Genuinely funny humour
Superb multiplayer
Fun for all ages
Cons
Auto camera view can be troublesome
Lack of speech makes single player campaign a bit tiresome.
Worms brought bang up to date…with plenty of bang.