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Review: Call of Duty: United Offensive Expansion Pack

by Nick Haywood on 2 February 2005, 00:00

Tags: Call Of Duty: United Offensive, Activision (NASDAQ:ATVI), PC, FPS

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Squads and AI

As anyone who has played CoD will know, there was a fair bit of squad support, though you had very little control over them. The same goes here, with a little limited control available to you. In general, you either just follow the squad or they follow you. And, as before, the game suffers a couple snags due to the nature of the story driven missions. You’ll find that key members of your squad are invincible and, though enemy fire will knock them over, they soon bounce back and get firing again.



Other members of your squad can get killed and sometimes, it’s a relief to see them go. Yes, I’m afraid the AI is a little lacking in places, with squad members happily squatting next to you, in full view of the enemy, and getting shot to ribbons as a result. At other times they’ll happily run into your line of fire, or block a doorway leaving you nowhere to retreat to and stuck in the open under fire. And speaking of being stuck in the open, don’t be surprised if, after taking cover and keeping your head down, you find yourself sliding sideways into the open as your squad mates all hide behind your rock, pushing you into a hail of bullets.

Enemy AI is a little better, with them taking cover to re-load, retreating when wounded, trying flanking manoeuvres etc. That said, and allowing for the fact this is an add-on, the AI is fairly simplistic and does suffer from a lack of self preservation that was in CoD too. The enemy will quite happily hide behind a doorway but will then stick his head right out to look round, or they’ll run straight at you, get wounded and then run for the nearest cover…. straight at you. Still, its nothing you can’t live with and is more of a niggle than a major problem.