facebook rss twitter

Review: Starcraft II - PC

by Steven Williamson on 9 September 2010, 16:14 3.5

Tags: Strategy

Quick Link: HEXUS.net/qazww

Add to My Vault: x

Tailor the experience and choose your own own mission path

If Blizzard pull the plug on their server, there is no StarCraft II for you, customers should be made much more aware of this fact upon purchase. Maybe legislators should force something, or must we just accept is this now just the norm? Anyway, now that I’d sold out my principles, the game fired up, only to inform me to update my graphics drivers to the version that AMD had just released apparently for StarCraft II. Imagine my excitement at the thought of something really pushing my 5970 to the limit… Er no.

My English teacher (despite popular supposition on the forums, I did have one) scorned the class never to use the word ‘nice’ on punishment of failing to get a high grade, however for the graphics and interface that is the only word that really fits. It’s more than tolerable, but it’s not terrific, its adequacy is apparent yet it will never win an award, it’s Milton Keynes on a Wednesday in October, it’s not Friday and it's not July, but hey, it isn't a Monday in January. It’s the REM of the gaming graphics world, pleasant but no more.

In the current strain of RTS games all of them offer the ability to zoom in and out of the map, and StarCraft II is no exception, but they did implement it in a fashion that is completely and utterly useless. I’m running at 2560x1600 and well just look at how big things are, you can measure units height in terms of last generation graphics cards. I just cannot fathom at what stage of user acceptance testing no one thought to really drive home the fact of precisely how irritating this is.



Continued overleaf...