facebook rss twitter

A date with Ascaron and Sacred 2: Fallen Angel - Xbox 360 & PC

by Steven Williamson on 8 November 2007, 09:48

Tags: Sacred 2: Fallen Angel, Koch Media, Ascaron, PC, RPG

Quick Link: HEXUS.net/qakdd

Add to My Vault: x

Living in a fantasy world

In Sacred 2 there are six character classes and you can assume the role of either the sexy Seraphim, the Shadow Warrior, the Inquisitor, the High Elf, the Dryad or Temple Guardian as you partake in quests and missions, monster slaying , dungeon crawling and looting your way across the magical world of Ancaria.

Based on your decisions - in a ‘Do I rescue the maiden?’ or ‘Do I kill her?’ kind of a way - your choices will reflect whether you take the dark side or the light side path through the story-line.

Each character has their own attributes, skills and combat stances and you’re able to shape and mould them into your own gameplay style by choosing which skills to upgrade, for example, if you enjoy fighting with magic, you may want to upgrade the fireball skill to make it even more powerful. With customisable costumes, six weapon slots, dozens of spells, weapons and armour it’s totally down to you how you evolve your character.

The story of Sacred 2 takes place two millennia before the events of the original Sacred, in a time where the elves are in the midst of a civil war over the battle to control a mysterious power form called T-Energy.

Click for larger image




Click for larger image


Ascaron began the walkthrough of the game by showing us Seraphim Island, which has a natural world look and feel to it, with rolling hills, mountain pathways, lush forests and small medieval style towns complete with thatched houses and market stalls. If you’ve played the RPG Two Worlds and Oblivion, my first impression was that the world looks similar in style to both of these games. Graphically it’s impressive, with finely rendered characters and intricately detailed backdrops, but it’s not as fabulously good looking as Oblivion and it’s not as ugly as Two Worlds. Quite simply, it sits somewhere in the middle of the two.

In this build the small town was fairly deserted, but upon the game’s release it will be bustling with life with people going to work on the farm, meeting in the local pubs after work and kids going to school. Ascaron tell us that the finished game world will be huge, taking around 7 hours to walk from one side to the other and boasting around 30 hours worth of gameplay per character.

Read on you beautiful monsters...