UT2004
Unreal Tournament 2004
Vendor: Epic - (Website)API: DX9.0
Pixel Shader Version Supported: Unknown
This boring graph results from our UT2004 benchmark being system limited on decent midrange graphics cards. The fact that the '6800 Go's results stay constant as resolution is raised shows it power in an indirect way. We need something more pokey than a 3.6GHz Pentium 4 to feed it geometry.
Even with 4x AA and 8x AF applied there's little performance drop. In fact, it was damn smooth at 1600x1200.