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Review: Radeon HD 2600 XT shootout - GeCube v Sapphire

by Tarinder Sandhu on 10 October 2007, 09:02

Tags: HD 2600XT Ultimate 256MB GDDR3, Sapphire

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Splinter Cell: Chaos Theory







It appears as if antialiasing is still a problem for the Radeon HD 2600 XTs. The GeCube's near-60 per cent bandwidth advantage when compared to the Sapphire HD 2600 XT is manifested in a frame-rate increase of around 15 per cent. Clearly, then, core speed, which is identical, is the main performance-limiting factor.



There's nothing much to choose between the trio in Splinter Cell: Chaos Theory, really, and the game looks good at 1280 x 1024 with anisotropic filtering and HDR applied.