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Review: Gainward's GeForce 6800 GT Ultra/2400 Golden Sample Goes Like Hell 256MB

by Tarinder Sandhu on 26 November 2004, 00:00

Tags: Gainward

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3DMark03

How does fillrate and shading power translate into 3DMark03 performance. It should, by all accounts, be pretty tight.

3DMark03

Vendor: Futuremark - (Website)
API: DirectX 9.0
Pixel Shader Version Supported: Mix PS1.1, PS1.4, PS2.0

3DMark03


It does prove to be a very tight-knit affair when 3DMark03 is run without AntiAliasing or Anisotropic Filtering. Gainward GLH's extra memory bandwidth allows it to keep a sustainable lead over a 400/1100-clocked GeForce 6800 Ultra card, and over 10% greater performance than a regular GeForce 6800 GT.

3DMark03Q



GLH power makes Gainward's baby top dog when we run the same test with 4x AA/8x AF. Note how close a RADEON X800 XT PE and GeForce 6800 Ultra's results are. The performance gap over a GT card rises to around 15% at the highest-tested setting.