Doom3, UT2003
Doom3
Vendor: iD Software/Activision - (Website)API: OpenGL
Pixel Shader Version Supported: Mix PS1.1, PS1.4, PS2.0 equivalent

NVIDIA's dominance in this game title is very evident, the NV45 board some 50% faster at the upper setting.
UT2003
Vendor: Epic - (Website)API: DX8.0
Pixel Shader Version Supported: PS1.1, some limited PS1.4 shaders to render terrain in less passes

We're CPU limited initially, all three graphics accelerators sat waiting for the CPU to send them more data to work on, via the graphics driver. The Radeons move 20% ahead at the median setting, the XT shadowing the slightly faster XT PE at all times. At the upper setting the NV45-based board is only ~8% slower. What's also interesting is the PEG16X X800 XT taking a rough 2.5% lead over the faster XT PE board. Surmising, we see that the interface is possibly having an affect at the upper setting.