DOOM 3
DOOM 3
Vendor: id/Activision - (Website)API: OpenGL
Pixel Shader Version Supported: Unknown
The game's in-built high-quality setting was used. Anisotropic Filtering was forced via the control panel. Both midrange cards don't really have the necessary speed to carry DOOM 3 off at this harsh setting, and the benchmark highlights the shortcomings of older designs that are put up against new gaming titles.. I'd recommend lowering the I.Q level for both.
The above sentiments are even more applicable when AntiAliasing is used. Imagine how the cards would far with ultra-high quality settings.