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Review: ASUS v9520/TD GeForce FX 5200 128MB

by Tarinder Sandhu on 7 July 2004, 00:00

Tags: Asus V9520/TD Geforce FX 5200 128MB, ASUSTeK (TPE:2357)

Quick Link: HEXUS.net/qaxf

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UT2003 & TW2004

Unreal Tournament 2003 (2225)

  • Author: Epic
  • DirectX Class: 8.1
  • Pixel and Vertex Shaders: No
  • Other: High resolution textures show massive detail when aniso is applied
  • FSAA set through control panel. AF set through .ini file




The high-detail test is a flyby of the Antalus map. To guesstimate the averageframerates in hectic gameplay we would halve the figures shown above. ASUS' card probably succeeds in providing a reasonable gamesplaying experience at 1024x768, then. We wouldn't like to apply any form of image enhancement, however, as the graphs clearly show it struggling. It's interesting to note that a lack of colour and Z compression doesn't unduly hurt the v9520/TD's performance. NVIDIA's own FX 5900 XT has a similar percentage drop when applying 4x FSAA and 8x AF.

Tiger Woods PGA Tour 2004
  • Author: EA Sports
  • DirectX Class: 9.0
  • Pixel and Vertex Shaders: Yes (unknown versions or amount of effects)
  • FSAA and AF set through control panel




Results at 1600x1200 4x FSAA and 8x AF were left out for consistency reasons. Whilst the benchmark would complete correctly each time, the results would deviate by as much as 50% from run to run. Even without explicit numbers, you can see that it was another case of slideshow gaming.