facebook rss twitter

Review: Gainward GeForce FX 5700 Ultra Golden Sample Ultra/960 Dual-DVI 128MB

by Tarinder Sandhu on 15 February 2004, 00:00

Tags: Gainward

Quick Link: HEXUS.net/qavv

Add to My Vault: x

UT2003 and TW2004

Unreal Tournament 2003 (2225)

  • Author: Epic
  • DirectX Class: 8.1
  • Pixel and Vertex Shaders: No
  • Other: High resolution textures show massive detail when aniso is applied
  • FSAA set through control panel. AF set through .ini file




Pure engine grunt seems to be the Gainward's biggest performance factor at 1024x768. Add in image enhancement and watch the framerate tumble. This is a high-detail flyby test. At an educated guess, and for hectic in-game play with a handful of bots or opponents, you could halve the average FPS achieved here. It just goes to show that games can always take advantage of card speed. It will be interesting to see how these midrange cards hold up against Doom III and HalfLife 2 when run on maximum detail.

Tiger Woods PGA Tour 2004
  • Author: EA Sports
  • DirectX Class: 9.0
  • Pixel and Vertex Shaders: Yes (unknown versions or amount of effects)
  • FSAA and AF set through control panel




A high polygon count and high-detail textures force each card to undergo a severe golfing test. The test involved a flyby for a hole-in-one shot benchmarked via FRAPS. As a sidenote, the Catalyst 4.1 drivers don't appear to shade the water correctly. The ForceWare 53.03s do. That's not a concern in this benchmark as it's strictly land-based. Every card's nightmare is the polygon- and shader-heavy Predator course. We're benchmarking the easier Bethpage course. Hole 14, in fact.