Benchmarks: Far Cry
We'll do the benchmarks a game at a time, looking at the results for the two card classes in the process, ending proceedings with the 720p performance figures. Far Cry gets us started:
GeCube X1300
GeForce 7300 GS and Radeon X1300 Pro manage Far Cry at 1024x768 without too much trouble, but the straight X1300 lags behind somewhat. It's got the same amount of onboard frame buffer, plus an extra 256MB via HyperMemory, but its onboard memory operates slower than its Pro brother, as does the core.
The same is true, of course, at 1280x1024.
GeCube X1600
The story improves with the X1600. It performs only fractionally slower than Sapphire's Radeon X1600 Pro and the Point of View 7600 GS. The HIS X1600 Pro with its bumped-up clock speeds has the undisputed advantage here, for obvious reasons.
Bump up the res., turn off the AA and you get an improvement in performance with Far Cry's game engine. The 7600GS clearly enjoys not having to put effort into anti-aliasing, while overall, the order of performance remains the same.