System Setup and Notes
We compared the Galaxy GeForce 7300 GT GDDR3 to the Galaxy GeForce 7600 GS 256 GDDR3, and NVIDIA's reference GeForce 7600 GS. The reference GS obviously runs slower than the Galaxy version, so the interesting comparison is how close its 7300 GT gets. Any 7300 being quicker than 7600 would be funny, right? Let's see.To keep things nice and simple, we rebuilt the platform we used to test the Galaxy GeForce 7600 GS 256 GDDR3, to compare their 7300 GS to. Yes, FX-60 isn't the target hardware for a card like this, but it lets us stay consistent without going mad.
Hardware
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Processor(s) | AMD Athlon 64 FX-60 2.6GHz, dual-core, 1MiB L2 per core, Toledo |
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Mainboard(s) | ASUS A8N32-SLI nForce4 SLI x16 AMD |
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Memory | 2 x 512MiB G.Skill F1-3200DSU2-1GBLE | |
Memory Timings | 2.0-2-2-5 @ 400MHz, 1T | |
BIOS Version | 1103 | |
Disk Drive | 80GB Western Digital PATA | |
Graphics Card(s) | Galaxy GeForce 7300 GT GDDR3 (500/700) Galaxy GeForce 7600 GS 256 GDDR3 (500/700) NVIDIA GeForce 7600 GS (400/400) |
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Graphics Driver | ForceWare 84.21 WHQL | |
Operating System | Windows XP Professional, SP2, 32-bit | |
Core Logic Driver(s) | nForce4 AMD/Intel x16 6.85 |
Software
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Notes
Driver defaults were used throughout, and stock clocks were used for all cards. If in-game controls could be used for both antialiasing and anisotropic texture filtering, they were, otherwise the driver was used to force the required levels (if applicable and the game allowed it without rendering errors). Tested resolutions were 1600x1200 and 1920x1200.Game tests were run a minimum of three times at each setting, and the median value reported. In the case of manual 'run-through' testing with FRAPS, three consecutive runs that produced repeatable results, after further analysis, were used. If values weren't part of a repeatable set, they were discarded and obtained again.
If you have any questions about our testing methods, please feel free to ask at any time in the HEXUS.community.