System Setup and Notes
Hardware
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Processor(s) | AMD Athlon 64 X2 3800+ 2.0GHz, dual-core, 512KiB L2 cache per core, Manchester |
Mainboard(s) | ASUS A8N32-SLI (nForce4 SLI x16) ASUS A8R32-MVP (ATI Xpress 3200) |
Memory | 1GiB; OCZ OCZ4001024V25DC-K DDR400 Value Series |
Memory Timings | 2.5-4-4-8 @ 400MHz, 2T |
BIOS Versions | 1103 (A8N32-SLI) 0404 (A8R32-SLI) |
Disk Drive | 160GB Seagate Barracuda ST3160812AS 7200.9 SATA |
Graphics Card(s) | 2x S3 Chrome S27 (700/700) 2 x NVIDIA GeForce 6600 DDR2 (350/400) 2x ATI Radeon X1300 PRO (600/400) |
Graphics Driver | S3 6.14.10.2216-15.18.05l NVIDIA ForceWare 84.21 ATI 8.231-060221a1-030895C-ATI (CATALYST 6.3) |
Operating System | Windows XP Professional, SP2, 32-bit |
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Software
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Notes
Since Multichrome works anywhere you can plug both boards in, there's no chipset choice to be made and Multichrome will work in NVIDIA SLI mainboards, ATI Crossfire mainboards, VIA's K8T890-based boards, Intel i975X and anything else with the requisite slots. We picked the A8N32-SLI out of the hat for testing Multichrome, testing the 6600s on the A8N32 and the X1300 Pros in Crossfire mode on the A8R32-MVP.Driver defaults were used throughout, and stock clocks were used for all cards. If in-game controls could be used for both antialiasing and anisotropic texture filtering, they were, otherwise the driver was used to force the required levels (if applicable and the game allowed it without rendering errors). Tested resolutions were 1024x768, 1280x1024.
Game tests were run a minimum of three times at each setting, and the median value reported. In the case of manual 'run-through' testing with FRAPS, three consecutive runs that produced repeatable results, after further analysis, were used. If values weren't part of a repeatable set, they were discarded and obtained again.
If you have any questions about our testing methods, please feel free to ask at any time in the HEXUS.community.