Radeon 9800 Pro
GeForce FX5900
Ultra (NV35
GeForce FX5800 Ultra
(NV30)
Manufacturing
process
0.15
0.13
0.13
GPU Speed
380MHz
300/450
300/500
Memory speed
680MHz DDR-I
850MHz DDR-I
1000MHz DDR-II
Memory interface
256-bit
256-bit
128-bit
Maximum memory
256MB
256MB
128MB
Memory Bandwidth
21.8GB/s
27.2GB/s
16GB/s
Triangle Throughput
380 MT/s
700 MT/s ???
350 MT/s
Pixel Fillrate (ST)
3.04 GP/s
1.80 GP/s
2 GP/s
Pixel Fillrate (MT)
3.04 GT/s
3.60 GT/s
4 GT/s
AA Fillrate
18.24 Billion/s
14.4 Billion/s
16 Billion/s
Rendering Pipelines
8
8/4*
8/4*
Textures Per Pipe
1
2
2
Textures Per Pass
16
16
16
Vertex Shader
2.0+
2.0
2.0+
Vertex Shaders
4
Floating Point Array
Floating Point Array
Vertex instructions
65.536
65.536
65,536
Pixel Shader
2.0 (F-buffer)
2.0 +
2x FX5800U ability
2.0+
Pixel instructions
Unlimited
1,024
1,024
Pixel precision
96-bit (4 x 24-bit)
128-bit (4 x 32-bit)
128-bit (4 x 32-bit)
FSAA
6x
8xS
8xS
FSAA Method
Multisampling
Multisampling / SS
Multisampling / SS
Bandwidth saving
HyperZ III+
LMA III
LMAIII
Image enhancement
SmoothVision 2.1
Intellisample HCT
Intellisample
AGP rates
1x/2x/4x/8x
1x/2x/4x/8x
1x/2x/4x/8x
Connections
TV-Out, VGA, DVI
TV-Out, VGA, DVI
TV-Out, VGA, DVI
Display
2x 400MHz DACs
2x 400MHz DACs
2x 400MHz DACs
Special Features
F-Buffer, Stencil
shadow buffer
UltraShadow
DDR-II memory
* 8/4 - which is it ?
From NVIDIA themselves :
The NV30/35 runs at 8 operations per clock
for the following scenarios.
z-rendering
stencil operations
textures operations
shader operations
But color
+ z pixel rendering is done at 4 operations per clock. This is by far
the most common usage in today's games. 8-pipeline running may come into
play in the future, though it's a decidedly 4-pipeline approach for today.
Page Jump:
==========
1 - Introduction
2 - Technology discussion
3 - Specs comparison
4 - Card I
5 - Card II
6 - Control panel
7 - Image quality
8 - System setup and notes
9 - Theoretical performance
10 - CodeCreatures Pro
11 - 3DMark 2001SE
12 - 3DMark 2001SE 4x/8x
13 - Comanche 4
14 - Comanche 4 4x/8x
15 - Q3
16 - Q3 4x/8x
17 - SS2
18 - SS2 4x/8x
19 - UT2003
20 - UT2003 4x/8x
21 - UT2003 MAX settings
22 - Conclusion
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