I'll begin the testing with 3DMark2001 SE, a broadly accepted synthetic 3d graphics benchmark based on Microsoft's Direct3D API.
The default benchmark was conducted at 1024x768, 1280x1024 and 1600x1200 resolutions on each card.
3DMark 2001SE
While expectably overshadowed by the performance of the high-end Radeon 9700 Pro card, the AIW 9000 Pro initially performs admirably considering the supposed 'budget technology'.
We see the card perform pleasingly well at 1024x768x32, scoring just under 8000 3dMarks, although as the resolution pushes higher, the performance is noticeably reduced due to the limited bandwidth of the card.
Moving on to the Unreal Tournament 2003 Demo, a recently released game based on the impressive and ever evolving Unreal Engine, also a Direct3D Application.
Settings were maxed out for each resolution, although bear in mind the highest settings relating to texture size cannot be attained in the demo, so performance of the retail product at highest settings will be notably lower.
Unreal Tourament 2003
Once again, the AIW 9000 Pro performs extremely well at 1024x768x32, scoring 78.3fps, over twice as fast as the older All-In-Wonder Radeon.
Considering the Unreal Engine is being licensed out to several companies for upcoming games such as Raven Shield, Deus Ex 2 and Splinter Cell, its reassuring to see the card can perform somewhat well with this engine.
As with the previous test, we see a similar trend relating to degradation of performance due to increased bandwidth requirements placed upon the card as the resolution increases.
The next benchmark has seemingly been around for an age and a half, yet continually provides a plausible means of testing performance under the OpenGL API. The benchmark in question is Quake 3 Arena, version 1.30 specifically.
The tests were conducted at all three resolutions once again, with the in game settings maxed out. Scores were attained from via the Timed Demo 04 Benchmark.
Quake3
Again, at a resolution of 1024x768x32, the AIW 9000 Pro performs well. As was mirrored in the previous tests, increasing the resolution beyond 1024x768 puts considerable stress on the card; stepping up from 1024x768 to 1280x1024 results in a drop of almost 50fps, a significant loss in performance.
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