F.E.A.R. and Splinter Cell: CT
F.E.A.R.
F.E.A.R. is fast becoming a poster child for fragment shader bound games, with a ~7:1 ALU:TEX ratio in its PS programs. R580 is therefore well designed to take on F.E.A.R.'s game engine.X1900 XT is 17% faster than X1800 XT at the highest resolution with IQ on, X1900 XTX over 46% faster than GTX 512. Yay for lots of ALUs!
Splinter Cell: CT
Despite being a bit old, SC:CT maintains a rough ~5:1 ALU:TEX ratio in its main fragment shader programs on SM3.0 hardware.There's a 17% win for X1900 XTX over GTX 512, the X1900 XT 14% faster even with a 4% engine clock deficit.