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Review: ABIT Siluro OTES GeForce4 Ti 4200

by Tarinder Sandhu on 23 September 2002, 00:00

Tags: abit

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Benchmarks III

Moving on to Medal of Honor: Allied Assault. Firstly, no anti-aliasing or anisotropic filtering.

Again, 1024x768x32 is largely CPU limited, even on a 2.8GHz processor. Moving up the resolutions places the onus on the graphics cards' ability to push out the data. We see that the overclocked OTES can almost hold its own against a stock Ti 4600.

On to 2x FSAA and 4x anisotropic filtering.

The OTES does just about as well as it can do, held back by the GeForce4 architecture; one that doesn't do so well with anisotropic filtering.

Now on to the card-hurting 4x FSAA and 8-tap anisotropic filtering

More of the same here, apart from the fact that the GeForce cards couldn't run with 4x FSAA properly at 1600x1200x32. The scores at that resolution are denoted by 2x FSAA and 8-tap anisotropic filtering.

We've seen the cooling, and now we've seen the numbers. Let's wrap it up now.